Date
2023-07-11
Time
19:00-22:00
Location
HKPC Building 78 Tat Chee Avenue Kowloon

Blender 3D Modelling: Open Source Professional 3D Production

Course Objective

One of the most powerful and accessible 3D software available, Blender is an open source software that users can use unlimitedly at no cost. Its features include modelling, rendering, animation, sculpting, geometry nodes, Python programming, physics simulation, 2D animation, and more. In terms of functionality and performance, it is comparable to the commonly used 3D software in the industry, such as Maya, 3ds Max, Cinema 4D, and so on. Most importantly, from beginners to professional digital artists, Blender can meet the needs of its wide spectrum of users without the inhibitions imposed by cost and licensing issues.


Programme Highlights

The course will start from the basics and guide students through learning and using Blender for building models, mapping, lighting, setting camera angles, rendering and basic animation. In addition, we will introduce and demonstrate some unique features of Blender, such as sculpting, image compositing, geometry nodes, and physics simulation, so that students can gain a deeper understanding of Blender and pursue future learning goals according to their own interests.


Date

11, 14, 18, 21, 25 July 2023
19:00 – 22:00 15 hours (3 hours x 5 lectures)


Venue

HKPC Building, 78 Tat Chee Avenue , Kowloon Tong


Medium

Cantonese


Course Fee – RTTP Approved

HK$4,500 (May apply up to HK$3,000 subsidy)
This course (HKPC/173/2022(RT) ) is an approved Reindustrialisation and Technology Training Programme (RTTP), which offers up to 2/3 course fee reimbursement upon successful applications. For details: https://rttp.vtc.edu.hk.


Course Outline

Session 1: Closed- to Open-source: source: Blender Basics

  • System interface 3D Viewport and Navigation, Workspaces
  • Hotkeys in Blender
  • Closed source to open source 3D file conversion and standards

 

Session 2: Case Study: Hard-surface Modelling

  • Comparing modeling workflows in performing the following: Knife and Join, Object Modifiers – Mirror and Bevel, Edge Split and Solidify, Lattice And Simple Deform, Subdivisional Surface, Shrinkwrap

 

Session 3: Case Study: Materials and Shaders

  • Comparing materials and shader design workflows in performing the following: Material Assignment, Shader Nodes Usage, UV Mapping Tools

 

Session 4: Case Study: Lighting Basics in Blender

  • Comparing lighting workflows in performing the following: HDRI lighting, Light Design

 

Session 5: Case Study: Animation Tools in Blender

  • Comparing software workflows in performing the following: Object Animation with Armature, Camera and Lighting in Animation, Simple Simulation Effects

Instructor

Mr Chris Kwok

Mr. Chris Kwok has more than 20 years of experience in the design and production field, from graphic design to creating interactive content for multiple brands and media, such as Cartoon Network Asia Pacific and FANCL. Mr. Kwok has participated in the production of over 20 international movies like “The Leakers”, “She Remembers, He Forgets”. Mr. Kwok also participated in the production of games and interactive experiences, such as educational games for Smallcampus.net of Hong Kong Education City Limited. He is active in the digital entertainment industry, participating in events such as the Indie Zone of ACGHK with “Dokidoki Daily”, and in the 2020 TGS with “foodieFrog”. Mr Kwok has a wealth of experience applying software such as Adobe Series, Final Cut Pro, Clip Studio Paint, and Unity in design and multimedia projects.


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